A collection of posts often on colt E- and I-frame revolvers: pythons, model 357s, officer model specials, etc. Topics not limited to: action jobs, fixing Bubba-gone-wrong gunsmith mistakes, and revolver porn. And sometimes I'll wander off the reservation and type random nouns and verbs that have nothing to do with our sole purpose, because who the hell can really pay attention that long?

Friday, January 22, 2010

Kasparov on computer chess

Interesting article.  On the surprising results of ubiquitous grandmaster level programs:

There have been many unintended consequences, both positive and negative, of the rapid proliferation of powerful chess software. Kids love computers and take to them naturally, so it's no surprise that the same is true of the combination of chess and computers. With the introduction of super-powerful software it became possible for a youngster to have a top- level opponent at home instead of need ing a professional trainer from an early age. Countries with little by way of chess tradition and few available coaches can now produce prodigies. I am in fact coaching one of them this year, nineteen-year-old Magnus Carlsen, from Norway, where relatively little chess is played.
The heavy use of computer analysis has pushed the game itself in new directions. The machine doesn't care about style or patterns or hundreds of years of established theory. It counts up the values of the chess pieces, analyzes a few billion moves, and counts them up again. (A computer translates each piece and each positional factor into a value in order to reduce the game to numbers it can crunch.) It is entirely free of prejudice and doctrine and this has contributed to the development of players who are almost as free of dogma as the machines with which they train. Increasingly, a move isn't good or bad because it looks that way or because it hasn't been done that way before. It's simply good if it works and bad if it doesn't. Although we still require a strong measure of intuition and logic to play well, humans today are starting to play more like computers.

More at:  http://www.nybooks.com/articles/23592

Hat tip, Marginal Revolution.

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